Far Cry 2 Guide

The Far Cry 2 Guide

The first chapter of the Far Cry 2 guide, that can deal with the first tutorial missions so as to begin the faction missions down the road. The tutorial missions are essential to get a feel for the experience and find on your path around.
 Since Far Cry 2 is rather an open-ended game you don’t need to follow any particular guides or walkthroughs, and will easily have a great time exploring yourself in a non-linear fashion. However, the guides are helpful once you aren’t quite sure how to proceed in a very particular mission, you are lost or perhaps feel overwhelmed by simply the freedom given in the action.
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Welcome towards the first part of our own Far Cry 2 guide, that ought to provide the above: help you out whenever you are stuck. In this part we’re going to go through a number of the tutorial missions and what weapons and routes perform best for them. If you need information on weapons, please think about the articles on primary and secondary weapons.
 You will begin the experience in a Jeep, being escorted with the cabbie for a hotel: suddenly an episode of malaria comes over you and you faint. You then find yourself in the dark room, while using Jackal making some speech about when i was in charge of everything: luckily that you are spared and may move on.
 
You should escape the city of Pala first, but eventually you’ll collapse from malaria (or even be shot) and definately will wake up to just one of the tutorial missions. Where you collapse determines the mission you undertake. Lumber Camp is effectively unlocked by collapsing inside the north-east section.
 
The game will undergo various tutorials which will be rather easy, including repairing your car, acquiring a safe-house and healing. The safe-house isn’t particularly difficult (manned by two smugglers only), after which you are going to go onto the appropriate mission.
You best travel by Mike’s bar and take this route for the lumber camp. Remember that cover is essential as is recon work, which the experience will tell you about. Park the auto a little prior to a camp then move towards the left from the path using a big boulder; begin your recon-work here (slowly passing through sections together with your monocular) and you’ll find a mounted-gun, the prisoner’s hut and several ammo-crates.

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Descend the hill, taking cover and making use of an MG to assault. Be aware that enemies should come to you so stay covered always. Pick up any health kits and ammo then move on the hut where you may free the first buddy, an incredible asset in coming faction missions. If that you are stealth inclined instead, makes it night-time along with the guards are beyond range in the hut (they are doing move around.)
This is unlocked by collapsing, from malaria or gun-shot wound, inside south-west zone of Pala. This mission is virtually exactly like Pit Fighter, that’s unlocked by collapsing north-west, and which will not be covered in your Far Cry 2 guide as it is exactly the same procedure.
Arturo Quiepo provides the pursuit to grab a safe house situated north of here. This just isn’t all however, you may also must scout a slaughterhouse and that is filled with UFLL operatives, to put it differently APR’s and Arturo’s enemies (or opposing faction.)
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The slaughterhouse isn’t particularly well-guarded and you could also use stealth into a effect here, though early unlikely you might have a sniper rifle at this point of the experience. You can likewise use the barrels to eliminate guards, shoot them and they’re going to explode applying for whoever is nearby.
Finally rescue a buddy (you must hear him/her on-site visit) and go forward.
 This tutorial mission is unlocked by collapsing southeast of Pala. The tutorial missions are virtually similar, in any other case exact copies of each other as from the case of Pit Fighter and Slaughterhouse, so you must have little trouble: hence why these are only a prelude to real missions.
 
Here Walton Purefoy instructs you to definitely do quite similar as Joaquin Carbonell (Lumber camp mission) and acquire a safe house. It is within the same location since the lumber-camp mission safehouse. After which you are going to undertake a rescue mission because of the fresh fish (marked in your map.) You can utilize barrels as the explosive here; get the guards 1 by 1 and rescue the first buddy to succeed.
 
This concludes the tutorial missions for Far cry 2 guide. Read the next chapter to the first UFLL mission.

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